Traces in movement
Drawing between the real and the virtual thanks to characters and objects brought to life by body movement
In this activity, students can use the movement of their character (Sprite) to leave a visible trace: the moving character leaves a trail in the virtual environment, creating a shape or an abstract drawing, depending on what you are trying to do. This activity can be a continuation of Bodies in motion between the real and the virtual, or it can be the starting point for other explorations, for example repeating or reproducing the traces you created with body movements.
This activity was developed starting from the Scratch online platform designed by LifeLong Kindergarten at MIT Media Lab (Boston) , which scintillae has been in dialogue with since it opened.
For those unfamiliar with Scratch:
children aged 8 / 14
computer connected to the Internet, webcam, tablet or mobile phone (optional)
geography (cardinal points), spatial perception, math concepts
how to continue the project
→ Invite the students to imagine a new image, mark, drawing of form inspired by their favorite subject at school.
→ Ask the students to draw a few geometric figures and import them into a new Scratch project as sprites.
→ You can also invite your students to select some objects they have at home (with specific geometric features or interesting material qualities to explore) and import them into Scratch as sprites.
What changes when you use real objects to drawing tools?
→Suggest your students test other ways to make the sprites interact with the movement perceived by the webcam (e.g. use and test other blocks in addition to those already set, or change the variables entered at the start or the block sequences to see how the program changes).
→ Invite your students to explore the visual possibilities offered by their sprite: what can they draw? Can they draw all the figures?
→ Remember that experimenting with the more technical aspects is not an end in itself, but can offer students new possibilities to imagine and generate new ideas.
→ Using Scratch, students will be able to continue working on their own projects, enriching them with drawings, photos or elements from other projects..
→ Through the exchange platform already being used (Google Classroom, Moodle, etc.), you will be able to add further comments, reflections or proposals.