Bodies in motion between the real
and the virtual
Invent a game with Scratch using body movements
In this activity, on the border between the real and the digital, children become creators (and not only users) of a game that uses the body to design movements in the virtual world. This playful setting emphasizes an idea of the digital dimension that does not alienate, but favors and supports children’s research in relation to the world around them. This activity can be a continuation of Transforming the real with the digital, or it can be a starting point for other explorations or activities.
This activity was developed starting from the Scratch online platform designed by LifeLong Kindergarten at MIT Media Lab (Boston) , which scintillae has been in dialogue with since it opened.
For those unfamiliar with Scratch:
children aged 8 / 14
computer connected to the Internet, webcam, tablet or mobile phone (optional)
geography (cardinal points), spatial perception, math concepts
how to continue the project
→ Invite the students to imagine a new game inspired by their favorite subject at school.
→ Ask the students to enrich their game with new possibilities that allow, for example, more children or younger children to play.
→ Suggest that your students to try other ways to make the sprites interact using movement perceived by the webcam (for example, use and test other blocks in addition to those already pre-set, change the variables we included or modify the sequence of the blocks to see how the program changes).
→ Remember that experimenting with the more technical aspects is not an end in itself, but can offer students new possibilities to imagine and generate new ideas.
→ Using Scratch, students will be able to continue working on their own projects, enriching them with drawings, photos or elements from other projects..
→ Through the exchange platform already being used (Google Classroom, Moodle, etc.), you will be able to add further comments, reflections or proposals.